Note that “trait bonuses” don’t stack with each other, and you can’t take two of the same type of trait (e.g. Bloodline Trait, Social Trait, Faith Trait).
Class-Skill Traits
These traits give you a skill as a class skill, and often give a +1 bonus to that skill:
- Appraise: Merchant (S)
- Bluff: Fast Talker, Fiend Blood, Unpredictable (S)
- Diplomacy: Calistrian Prostitute (Calistria), Destined Diplomat (outsiders), Ease of Faith (F), Friend in Every Town, Influence (S), Trustworthy (S)
- Disable Device: Criminal, Vagabond Child (R)’
- Escape Artist: Vagabond Child (R)
- Handle Animal: Beast Bond, Savanna Child (R)
- Heal: Caretaker
- Intimidate: Bruising Intellect (see below), Criminal, Fiend Blood, Omen (F), Unnatural Revenge (S)
- Linguistics: Self-Taught Scholar, Weathered Emissary (S)
- Knowledge – Arcana: Mathematical Prodigy (M), Reluctant Apprentice (M)
- Knowledge – Dungeoneering: Scholar of Ruins (Ra*)
- Knowledge – Engineering: Guardian of the Forge (Torag), Mathematical Prodigy(M)
- Knowledge – Geography: Devotee of the Green, Scholar of Ruins (Ra*)
- Knowledge – History: Guardian of the Forge (Torag), Scholar of the Great Beyond (F), Style Sage (S)
- Knowledge – Local: Civilized, Friend in Every Town, Style Sage (S), Truth’s Agent (S)
- Knowledge – Nature: Child of Nature (Gozreh), Devotee of the Green, Savage (S), Savanna Child (R)
- Knowledge – Nobility: Child of the Temple, Civilized
- Knowledge – Planes: Fiend Blood, Scholar of the Great Beyond (F)
- Knowledge – Religion: Child of the Temple
- Perception: Eyes and Ears of the City (Abadar), Seeker (S)
- Perform: Talented (S)
- Ride: Beast Bond, Militia Veteran, Savanna Child (R)
- Sense Motive: Bastard (S), Calistrian Prostitute (Calistria), Outcast’s Intuition (M), Suspicious (S)
- Sleight of Hand: Child of the Streets, Criminal, Vagabond Child (R)
- Spellcraft: Classically Schooled
- Stealth: Highlander
- Survival: Child of Nature (Gozreh), Militia Veteran (R), Orphaned (S), Poverty-Stricken (S)
- Swim: River Rat
(C) – Combat Trait
(Ca) – Campaign Trait (ask your GM)
(F) – Faith Trait
(M) – Magical Trait
(R) – Regional Trait
(Ra) – Racial Trait
(S) – Social Trait
/* Human only
Traits That Boost Skills Without Class Skill
- Bluff: Partial Protege
- Craft (any): Artisan, Simple Disciple
- Craft – Alchemy: Alchemical Adept (M), Perfectionist’s Brew (M)
- Diplomacy: Patient Optimist (Erastil – Religion), Prophesied
- Intimidate: Prophesied
- Knowledge (all): Possessed (+2, untrained, 1/day)
- Knowledge – Planes: Schooled Inquisitor
- Knowledge – Religion: Schooled Inquisitor
- Perception: Spriti Sense (+2 vs Surprise)
- Profession (any): Simple Disciple
- Stealth: Ordinary (+4 in crowd) (S)
- Survival: Starchild (Desna)
- Use Magic Device: Partial Protege
Good General Traits
These traits give a bonus that is generally useful, and can compensate for low stats, low initiative, or a missing racial trait.
- Blood of Dragons: low-light vision, +1 perception, or +2 save vs Sleep/Paralysis
- Reactionary: +2 initiative (C)
- Rich Parents: Start with 900 gp (S)
- Tireless Logic: 1/day re-roll Int-based skill
- Worldly: Roll twice on any skil (1/day) (S)
Traits that Change How A Skill Works
These traits allow you to use a skill in a different way, or do something you normally can’t.
- Bruising Intellect: Use Int instead of Cha for Intimidate (also gives Intimidate as class skill)
- Wisdom in the Flesh (Irori): Dex-based skill uses Wis, class skill.
- Harvester: collect poison without poisoning yourself
- Heal: Precise Treatment (Use Int instead of Wis for this skill only – M)
- Inspired: 1/day, roll twice on skill and take better result
- Acrobatics: Acrobat (less penalties)
- Craft – Alchemy: Add Cha bonus 1/day
- Kn: Planes: Planar Savant (Use Cha instead of Int for this skill only (F))
- Swim: Sea-Souled (+1, take 10)
- Use Magic Device: Pragmatic advisor (Int instead of Cha)(M)
Traits that Boost Saves:
- Fortitude: Life of Toil (S)
- Reflex: Deft Dodger (C), Quick Reactor (R), Cliff Jumper (R), Youthful Mischief (Ra – Elf)
- Will: Indominable Faith, Purirty of Faith (Ca)
- Charm / Compulsion: Oathbound (re-roll – F), Principled (F), Veiled Disciple (S)
- Fear: Dragon-Hunted (S – vs. Dragons only)
- Fear/Death: Reincarnated (F)
- Illusions: Skeptic (M)
Damage-Boosting Traits:
- Undead Slayer (Pharasma): +1 dmg vs undead
- Zealous Striker: +1 vs. divine casters