Do I have to be evil to play the Empire? Well, actually, it’s a misnomer – the Empire needs allies even more badly than other races, as they lack any early economic advantages, and they don’t have much in the way of early-strike capability. So no – you can’t be evil – you have to be nicey-nicey, at least until the very end of the game. Even then, rubbing it in isn’t good for your reputation in the community…
Empire Advantages:
- 5 “Free” fighters at each starbase each turn (still cost minerals)
- Dark Sense mission – allows location of enemy colonists regardless of Defense Posts
- Imperial Assault – Super Star Destroyer mission can capture a planet using 10 clans
- Powerful large and medium carriers
- Hyper ship: the Probe
What the Empire Needs:
- A decent minelaying ship (preferably cloaking)
- An ally with an economic advantage, or the ability to build fighters in space (or both)
- Time to develop:
- Lots of starbases for fighters & defense
- Lots of fuel for their big hulls
Good Allies:
Anyone, really, but especially:
Feds: Taxation bonus, Refit and Combat bonuses (shields recharge, fighter bay bonus)
Lizards: Hiss, Mining, Cloakers, Ground Attack, 150% hull damage
Rebels: Dark Sense + Rebel Ground Attack, cheap fighters, lots of utility and smaller ships
Colonies: Cheap fighters, fuel makers (Cobol, Aries), no fear of minefields, lots of utility ships