Faction Strength: 2
Faction Summary
Ability
Get 5 additional Victory points when founding a Town.
Stronghold
After building the Stronghold, take an Action token. As a Spe‘ al action (once per Action phase), you may build 1 Dwelling on an unoccupied Forest space. Neither pay 1 Worker, nor 2 Coins for this Dwelling. For this build only, ignore the adjacency rule. You may build on any free Forest space as long as it has been Forest at the beginning of this Action (Witches’ Ride). (Thus, you may not transform a Terrain space beforehand.)Use the Action token to keep track of using this Special action.
Faction Overview
The witches are one of the more “normal” races, and all of their structures have all the default values except for the Stronghold. While the Stronghold power may seem strong, it doesn’t do you a lot of good if you have Dwellings scattered all over the map and cannot connect them for area scoring.
Witches Strategy
Early use of Witches Flight power can get you a better worker income by taking terrain that doesn’t have to be Transformed first. However, this strategy is only viable if there are other reasons to get an early Stronghold – usually because of the Round Tiles.
One of the best uses of Witches Flight is to immediately head for a map area where there is only one other Faction of a non-competing colour, and build a Town in that area. Ideally, you want at least two (2) Towns as the Witches, because of their Faction bonus.
Recommended Starting Locations
Although Witches Flight allows you to be slightly more flexible than the Auren, you are still looking for very similar starting positions:
G-8 & F-2
A-3 & D-1
C-7 & D-1
You can abuse of Stronghold ability also to take Power from other factions putting maybe 2 Dwellings close to opponents (even to block their expansion)