Some ideas for fixing the “linear fighter vs. quadratic wizard (caster)” problem:
- Adopt the feat suggestions from Elephant in the Room‘s feat tax post (condenses various feats, removes some “feat taxes”)
- Give them a Good Will save. Why shouldn’t fighters be tough mentally as well? +1 for Bravery isn’t cutting it…
- Give them a small amount of Spell Resistance starting at Level 8 or so. The intent is to make them less vulnerable to low-level spells and low-level casters
- Improve shields:
- Why? Sword-and-board isn’t a very popular build. Why? Because the armor bonus ceases to matter if you can kill enemies before they kill you.
- What? Maybe feats can be taken to improve reflex save, or add shield bonus to reflex save. In later levels, deflecting or reflecting direct-attack spells such as Lightning Bolt would make some sense – don’t we see that in movies and lore? And what about a feat to jump in front of others, as an immediate action, to shield them from harm?
Similar to Unchained, but adding even more:
- Weapon Finesse, Dodge and Mobility at Level 1.
- Remove distance limit on sneak attack damage, but possibly add additional penalties to range. Everyone wants to be a sniper, right?
- Use Unchained Skill Unlocks.
- Allow Hide in Plain Sight at around L8-10
- Allow the first surprise-round sneak attack to do d6/level damage – while this may seem overpowered, that’s basically what arcane spellcasters get on their shocking grasp, lightning bolt, etc. I don’t see why Rogues shouldn’t be able to equal their Nova damage. This change would also help “sniper” builds be feasible.
- Add a feat to allow +10 feet to sneak attack range. Feat can be taken up to 3 times?
… I haven’t tested these yet.