Pathfinder – Eidolon Evolutions By Level


There didn’t seem to be anywhere online that showed this information in a convenient table, so here’s the vanilla version (i.e. not Unchained) of the Summoner class’ Eidolon evolutions.  All data is from the D20pfsrd site.

1-Point evolutions (not shown in table):  You can choose any 1-point evolutions regardless of level.  However, some can be taken again (stacked) at higher levels.  These are shown below in the appropriate level section.

Legend:

(#) – indicates that the evolution costs that number of evolution points.

(+#) – indicates that at this level, if you already have the evolution, you can spend additional points to improve it.

(#+#) – first number indicates original cost of the level 1 evolution, but you can now spend # more points to improve it to the next level.

(++) indicates that if you have the Evolution, it levels up at this point automatically (for free).

Eidolon Evolutions by Level Requirement:

Level Req’dEvolution
1st LevelAbility Score Increase – Level 1 (2)
Constrict (2)
Channel resistance – Level 1 (2)
Gore (2)
Grab (2)
Head (2)
Keen Scent (2) – req Gills, Scent
Limbs (2)
Rider Bond (2) – req Mount
Shadow Blend (2) (++ if Shadow Form)
Shadow Form (2)
Sickening (2)
Trample (2) – req Quad or Biped
Trip (2) – req Bite
Undead Appearance (2) - Level 1
Weapon Training (2) – Level 1 (Simple)
Weapon Training (2+2) – Level 2 (Martial)
Celestial Appearance (3) – Level 1
Fiendish Appearance (3) – Level 1
Sacrifice (3)
4th LevelMinor Magic (2)
Rake (2) – req Quadruped
5th LevelImproved Natural Armor Level 2 (1)
Resistance (1) ++
Alignment Smite (2)
Energy Attacks (2)
Flight (2+ 1 per +20 ft speed)
6th LevelAbility Score Increase – Level 2 (2)
Rend (2) – req claws
7th LevelChannel resistance – Level 2 (+2)
Immunity (2)
Poison (2 + 2 for Con dmg, too)
TremorSense (2)
Undead Appearance (2+2 = Level 2)
Celestial Appearance (3+2) – Level 2
Fiendish Appearance (3+2) – Level 2
Major Magic (3)
Web (3)
8th LevelLarge (4) – req size Medium
9th LevelBlindsense (3)
Burrow (3)
Damage Reduction (3)
See in Darkness (3)
Swallow Whole (3)
Breath Weapon (4)
Spell Resistance (4)
10th LevelAlignment Smite – Level 2 (+1)
Major Magic (3+2 = Level 2)
11th LevelFrightful Presence (3)
Blindsight (4) – req Blindsense
Fast Healing (4 + 1 per add’l heal/rd)
Ultimate Magic (4)
12th LevelUndead Appearance (2+2+2 = Level 3)
Celestial Appearance (3+2+2 = Level 3
Fiendish Appearance (3+2+2 = Level 3
13th LevelDimension Door (4)
Large to Huge (4+6) *incr. Ability Score cost
15th LevelIncorporeal Form (4)