Party Preparedness Guide


Things to have:

  • Shovel

  • Chalk & Chalk Powder

  • Glue & Solvent

  • Extra sacks

  • Hidden daggers

  • Hidden material components

  • Hidden Thieves’ Tools

  • Hammer

  • Nails

  • Pitons

  • Backup weapon with different type (Blunt, Slash, Pierce) than main weapon

  • Backup Light Weapon

  • Everyone should have a ranged weapon

  • Pre-knotted rope

  • Spiked Gauntlets!

  • Special material weapons: cold iron, silver / silversheen, adamantite

  • Something flammable (oil, alchemist’s fire, etc)

  • Torches

  • Multiple ropes

  • Grappling hook

  • Crowbar

  • Holy water

  • Healer’s Kit

  • Climbing Kit

  • Backup armor (lighter, that can be slept in, or you can swim in; preferably both)

  • A spare shield, even if you don’t normally use one

  • Something to write on / with

Things to do:

  • Listen at the door

  • Check for traps

  • Avoid clumping up the party

  • Avoid stringing out the party more than 1-2 combat rounds move distance apart

  • Scout

  • Don’t let the scout engage first

  • Find cover

  • Make cover!

  • Focus Fire

  • Burn the dead

  • Know where the other party members are (combat, urban, etc)

  • Arrange meeting places and times

  • Protect the campsite

  • Protect your room in the Inn

  • Leave backup valuables with trusted NPCs (clerics of your deity, etc)

  • Take notes

  • Make maps

  • Buy maps in game

  • Carry a dagger in your teeth when hands are busy

  • Hide equipment on your character’s body, and WRITE IT DOWN

  • Tell the DM which weapon(s) you have drawn/readied.

Things to arrange:

  • Default marching orders

  • Secret phrases or calls for assistance (e.g. whistle)

  • Who is the party spokesman

  • Who can move steathily