- Big ships matter a lot more than little ships
- Little ships for harassment, big ships (big carriers and battleships) for actual fighting
- Minefields are a very important defensive resource. Renew your minefields!
- Spending time on diplomacy is never a waste. Don’t just “play your turn”. Talk it up!
- New players give up easily, and often much too soon.
- A lost battle doesn’t mean a lost war. Don’t quit too early!
- Score isn’t everything:
- A high number of planets often means a player’s ships could be really spread out
- A high number of ships can mean that the player has a lot of crappy little ships and only a few really big capital ships
- A high military score could mean that the player has built “warships” that are actually Merlins or Neutronic Refineries.
- Reaping the spoils of war is a long process. Shorten it by bringing clans!
- Some races need an early 2nd starbase.
- Higher numbers of Starbases become more important as the game progresses.
- On the Planets.Nu host, your cloaker will decloak to attack if you have your primary enemy set (see Cloaking rules on that host).
- Build something every turn, with every starbase, even if only a Small Deep Space Freighter (SDSF) with low-tech engines. You want to be able to control when ship slots are available! (there are exceptions to this based on host settings and situations – in Production Queue games, it’s often better to collect PBPs and not build a SDSF with the starbase).
- Most races have a “utility ship” that is cheap to build and effective even with lower-tech (Nova 5) engines.
- Learn the best technology breakpoints and how to equip your ships.
- Ships with 1-2 Beams have trouble taking out even planets with zero (0) defense posts if all they have is Lasers or X-Rays (the battle times out before they can capture the planet). Use Blasters or better on your small scouts – it is worth the resources.
- Get an ally. The best ally to have is often the best player among your two neighbours, regardless of race.
- Share as much info as possible with your ally.
- Do not let your ally get in a position where he can take you out swiftly (for example. when he’s controlling lots of warships around your core worlds).
- Deny information to your enemies and neutrals.
- Do not give away any information for free.
- Trade information. Often you can trade ship sightings with other players, and get an idea of where the various races are located.
- Big ships fight other ships and starbases.
- Big ships (Battleships and Carriers) with basic weapons (X-rays, Mark 4’s) still easily beat medium ships with the best weapons.
- Medium ships fight planets and freighters, and lay mines.
- Small ships scout and harass freighters
- Planning for fuel is a big part of an invasion
- Sudden, massive strikes, or hitting several points at once is the most effective way to start a war. Ramping up your attacks allows your victim to ramp up with you.
- Secure your back (with a treaty), then be first to attack. You want combat to take place around his planets, not yours!
- Always follow an invasion force with supply ships (fighter builders and freighters with clans and supplies). You need to build a supply base for your next push.
- Escort your supply ships with medium warships when in combat zones.
- Bring more torpedoes/fighters than you think you need. Battleships without torpedoes are easily destroyed.
- Lay offensive minefields to:
- counter defensive mine-laying
- damage defender reinforcements
- prevent smaller ships and freighters from fleeing safely.
- Scouting is your best early defense. Know what’s coming.
- Don’t fight battles you can’t win. Do your Simcraft, and pull ships away if you can’t get at least a good exchange of ships by fighting.
- Always counterattack after repelling an attack. Your attacker probably has less than you think, and if he has more, then it doesn’t matter anyway.
- Use the Scorched Earth defense – do not leave resources, especially Neutronium (fuel) and MC (money), for your opponent to grab. If you aren’t defending the planet with an expectation to win, leave nothing for the conqueror.
- Try to draw off attackers by going around them with a medium warship and harassing their planets or support fleet.
- Expect sneaky cloaker tactics from attacking cloaker races (Lizards, Birds, Fascists, Privateers).
- A mix of large and medium warships gives you better defensive response options than a lot of large ships. Don’t chase raiding destroyers with battleships!
- For planetary defenses, max your planetary Defense Posts first. Aside from defensive ships, Starbase Fighters are your best option when equipping starbases with static defenses.